Grimmstar is a project that was started by myself and some college friends. It was developed as a solely self-funded game between 6 people, featuring open sandbox solar systems with ship combat, items and inventory, modular parts changing, resource management and more.
For Grimmstar, I management production, marketing, company organization, produced many assets for the game, and put together levels, assets, and code inside of a special Nvidia branch of Unreal Engine 4.