Director of Operations - Creator Games

June 2024 - Present
Remote

  • Originate SOP’s, best practices, and development pipeline strategies for all development teams.

  • Provide budget estimates and lay the foundation for budget tracking tools to help increase the accuracy of future project budget estimates.

  • Monitor production schedules, pipelines, and budgetary considerations.

  • Develop onboarding guidelines and training documentation for staff new to Roblox and Fortnite.

  • Work jointly with outsourcing studios to facilitate parallel pathing in development.

  • Provide detailed insight during all phases of production to project managers and leadership to navigate through cost risk analysis.

  • Develop and originate task tracking procedures to catch inefficiencies and ensure the highest level of output is maintained while cross-team communication is maximized.

  • Quickly address red flags from production and strategy departments.

  • Track recurring issues and problem solve to fix the core issues leading to them.

  • Scrum veteran with vast experience using Jira, Confluence, Microsoft Project, Monday.com and other task management and documentation software.

  • Proven track record of leading the way with communicating and organizing processes and company structure, always actively searching for ways to improve and evolve.

  • Instill a culture of passion and excellence throughout the company, driving motivation across all disciplines.

Director of 3D - Plague Poppets

April 2022 - Present
Seattle, WA

  • Create, define and refine all artistic processes and outputs to develop a modular system for generating thousands of variations of a deliverable asset, including animations, material development, mesh generation, and lighting/environment scenarios, setup and delivered inside Unreal Engine.

  • Lead and create unified library of assets and workflow processes for Substance Designer, Substance Painter, Adobe Photoshop, Autodesk Maya, and Maxon Zbrush, as well as create master materials and shaders for Unreal Engine and glTF Viewer.

  • Layout framework and detail documentation within Atlassian Confluence to work hand-in-hand with tasking in Jira for both internal employees and external contractors.

  • Hire and manage 3D and Art teams for multiple areas of production, including marketing, asset production, UI, and Web Design.

  • Quickly identified underperforming areas of development to switch strategies and meet deadlines without compromising quality of output.

  • Design example files/projects for all teams involved with development to allow outsourced teams to have a rolling start.

  • Drive team with ambition and imagination to bring an artist’s vision of a puppet to the 3D realm for real-time interaction with uniquely designed characters and clothing.

Art Director - Super League Gaming

May 2022 - April 2024

  • Pre-planned, outlined, delivered and updated tasks with strengths in Agile development processes via Jira.

  • Drove initiatives to restructure art development pipelines for streamlining development time and minimizing company expenditures while simultaneously centralizing communication channels across multiple development teams.

  • Represented the company’s art team to leadership groups and external studio negotiations.

  • Multi-task master, managing up to twelve separate development projects at once, handling separate groups of 3D, UI, Concept, and VFX Artists, meeting strict goals and deadlines without a hiccup.

  • Proven understanding of development pipelines for all areas of art, including VFX, lighting, materials, level design, UI and 3D mesh generation.

  • Directed a cross-functional team of artists which have led to the highest-rated brand experience on the Roblox platform (97% like rate and over 1 million plays after 7 days) as well as being labeled as the #1 concert experience provider for Roblox.

3D Artist - Amazon

Sept 2020 - May 2022
Seattle, WA

  • Developed and published 3D models and procedural materials with photorealistic renders in a fast-paced, collaborative environment.

  • Created highly complex procedural materials with user-friendly exposed parameters, often normalized for ease of understanding and standardization. 

  • Utilized PBR techniques within Substance Painter and Substance Designer.

  • Managed development team while team-lead was out, helping to train and assist other members with troubleshooting and development advice. 

  • Full asset creation pipeline: mesh development, UV unwrapping, material development in Substance Designer and texture painting in Substance Painter.

  • Create and track asset and material libraries for improvements in both time and quality of work.

  • Develop assets with the specific purpose for machine learning and easing artistry work load.


 

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